![]() Many developer tools on Macs rely on Xcode behind the scenes. If you use Xcode, I recommend fixing Xcode first. ![]() I don't see anything in settings related to developer profiles or debug symbols. After upgrading to Catalina, I’ve run into three types of issues: Xcode, Homebrew, and Ruby/Gems-related. I have tried the "unpair phone" option in devices in xcode but it does nothing. But I can find no reference to how to re-init that. So I am assuming something is wrong or corrupted with the "debug support" that was installed on first connect to the new xcode. This only happens on one of my machines even though both are using the same setup (only diff is that one is a laptop and one is a desktop). If I launch the app on the phone and attempt to attach the debugger from xcode I get the same (one minute) hang. If I launch the app on the phone directly (without xcode) it launches normally. nullrecords not kidding, just built a new version 5.0 ffmpeg binary using libx265 built from its master repo (the NEON patch is now in x265s master repo, but multi-lib builds are broken so. ![]() With NEON, the M1 is 2x as fast as the i7. If I un-check "debug executable" on the target then this behavior does not happen. Btw, without NEON, the M1 encodes x265 way slower than my old Surface Book 2 with an Intel i7-8650U 1.90 GHz. ![]() Install the Xcode command-line tools by running the following command in your macOS. When I attempt to launch an app from Xcode 11 (gm seed 2) to my attached iPhone running iOS 13 the I see the app launch with a white screen but then the iOS process hangs for about *60 seconds* before the app finishes launching. Homebrew requires the Xcode command-line tools from Apples Xcode. ![]()
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